Supreme Abilities Are Personal Arcs in the Legend of Heroes: Cold Steel Franchise
The Trails of Cold Steel saga of role-playing games — published by Nihon Falcom across the past ten years — was an grand undertaking, considering the multitude of personas and plot points included. It required the creator five games to mature these protagonists. Emma's personal narrative journey is revealed in parallel with the series' main story, but it's via the gradual evolution in her powers that we comprehend the significance of her inner growth.
Note: The following content contains some story reveals for the central plot of the Cold Steel franchise.
In The Legend of Heroes: Cold Steel, Emma is a ordinary young woman, just as the fellow pupils of the academy's Class VII. As the representative, she's kind to everyone and aims to prevent any disagreements between her peers. Although the character approaches her studies really seriously, she lives a double life. She's actually a practitioner of magic, a part of the Clan of Witches. Enrolling in Thors Military Academy is a component of her true goal of guiding Rean, the key individual of the group, who is destined to call forth a Divine Knight.
In each Trails series game, nearly all party members have at least one ultimate ability, a powerful move that needs you to have a minimum amount of CP to activate. These finishing moves are intended to be your key advantage in each battle. S-Crafts are also a mechanism for the game to illustrate the transformations protagonists are experiencing. They can epitomize the advancement of a persona's combat prowess, like Rean Schwarzer’s special ability the skill Breaking Dawn in Trails of Cold Steel IV, which he gains after reaching the designation of Divine Blade. In other cases, like Emma’s, Falcom employs ultimate abilities to convey the internal transformations a persona experiences.
When the great war in Erebonia begins in Trails of Cold Steel I, the character's approach to the events is the naive but reasonable belief that combat means attacking. The conflict spills over to the next installment in the series, where the pair of ultimate skills she wields are Albireon and Zodiac Rain. Each are offensive techniques that target all foes on the arena.
When we have the opportunity to encounter the character Emma a second time in the third game, we observe a transformed character. She has completed her studies from Thors Military Academy, and after practicing with her clan, she seems to have understood an vital truth about her own nature. While she evolves into a impressive magic user, Emma understands that, above all else, she is a defender. She’s willing to sacrifice herself to keep the group — but especially the leader Rean — secure. Her goal to occupy this position is hinted at by her ultimate skill, which in Cold Steel 3 changes to her new defensive S-Craft.
When you execute the S-Craft Palace of Eregion, Emma calls forth a quartet of glowing magical towers, and barriers form joining them and enclosing the field of battle. The allies benefiting from this skill receive several charges of damage immunity, a effect that blocks harm of every form. She had not once been a aggressive character, so she moves to a supportive approach, echoing the nurturing demeanor she had always extended to her companions.
It’s compelling to witness how Nihon Falcom uses a persona's skill set to complement the series' plot. JRPGs typically employ written text or cutscenes to tell us what a persona is thinking. But this character demonstrates that right down to a ability can provide another layer of significance.