The Game Baby Steps Presents Among the Most Meaningful Choices I Have Ever Experienced in Gaming

I've faced some difficult decisions in video games. Several of my selections in Life is Strange series still haunt me. Ghost of Tsushima's final sequence led me to pause the game for around ten minutes while I considered my alternatives. I am responsible for so many Krogan demises in the Mass Effect series that I regret deeply. Not one of those instances compare to what possibly is the toughest selection I've ever made in interactive media — and it concerns a enormous set of steps.

Baby Steps, the latest game from the creators of Ape Out, isn’t exactly a decision-focused experience. Certainly not in the conventional way. You must explore a sprawling open world as the protagonist Nate, a onesie-wearing manchild who can barely stand on his unsteady feet. It appears to be one big ragebait joke, but Baby Steps game’s strength comes from its deceptively impactful story that will sneak up on you when you’re least expecting it. There’s not a single instance that showcases that quality like a pivotal decision that I can’t stop thinking about.

Spoiler Warning

Some scene setting is needed at this point. Baby Steps game begins as the protagonist is suddenly taken from the basement of his home and into a fantasy world. He soon realizes that walking through it is a challenge, as years spent as a inactive individual have weakened his muscles. The humorous physicality of it all comes from players controlling Nate one step at a time, trying to maintain his balance.

The protagonist needs aid, but he has trouble voicing that to other characters. As he progresses, he comes in contact with a collection of quirky personalities in the world who everyone tries to help him out. A cool, confident hiker seeks to provide Nate a guide, but he clumsily declines in the game’s funniest instant. When he drops into an inescapable pit and is presented with a ladder, he attempts to act casual like he requires no assistance and genuinely desires to be stuck in the hole. As the plot unfolds, you see numerous annoying scenarios where Nate makes life harder for himself because he’s too self-conscious to take support.

The Ultimate Choice

This culminates in Baby Steps’s one true moment of decision. As Nate approaches the conclusion his journey, he realizes that he must reach the summit of a snowy mountain. The default guardian of the world (who Nate has desperately tried to duck up to this point) comes to let him know that there are two ways up. If he’s prepared for difficulty, he can opt for a particularly extended and dangerous hiking trail called The Obstacle. It is the most formidable barrier Baby Steps game provides; choosing it looks risky to any person.

But there’s a alternative choice: He can merely climb a gigantic spiral staircase as an alternative and reach the summit in a few minutes. The only caveat? He’ll have to address the guardian “Sir” from now on if he takes the easy route.

A Painful Choice

I am absolutely sincere when I say that this is an difficult selection in context. It’s every one of Nate's doubts about himself culminating in one absurd moment. A portion of Nate's adventure is focused on the reality that he’s insecure of his physical appearance and manhood. Whenever he sees that dashing hiker, it’s a difficult memory of everything he’s not. Attempting The Obstacle could be a instance where he can show that he’s as competent as his one-sided rival, but that path is likely filled with more awkward mishaps. Is it worth struggling just to prove a point?

The steps, on the flip side, offer Nate an additional crucial instance to decide between receiving aid or refusing it. The user doesn't get to decide in about they turn away a map, but they can decide to allow Nate some relief and take the stairs. It should be an simple decision, but Baby Steps game is remarkably shrewd about creating doubt anytime you find a gift horse. The environment includes design traps that turn a safe route into a difficulty instantly. Could the steps yet another trap? Might Nate arrive all the way to the top just to be let down by a final joke? And even worse, is he prepared to be humiliated once again by being made to address some weirdo Lord?

No Perfect Choice

The beauty of that moment is that there’s no correct or incorrect choice. Either one brings about a real situation of character development and emotional release for Nate. If you choose to tackle The Manbreaker, it’s an philosophical victory. Nate at last receives a opportunity to demonstrate that he’s as capable as everyone else, voluntarily accepting a challenging way rather than suffering through one that he has no option except to pursue. It’s difficult, and perhaps unwise, but it’s the dose of confidence that he craves.

But there’s no shame in the staircase too. To select that route is to at last permit Nate to receive assistance. And when he accomplishes that, he discovers that there’s no real catch waiting for him. The steps are not a joke. They go on for a long time, but they’re simple to climb and he won't slip completely down if he trips. It’s a simple climb after extended challenges. Halfway up, he even has a chat with the outdoorsman who has, naturally, selected The Manbreaker. He strives to appear composed, but you can see that he’s exhausted, subtly ruing the pointless struggle. By the time Nate gets to the top and has to meet his agreement, addressing his new Master, the deal hardly seems so nasty. Who has energy for shame by this strange individual?

My Choice

When I played, I chose the staircase. A portion of my thinking just {wanted to call

Ryan Cummings
Ryan Cummings

A seasoned journalist with a passion for uncovering stories that shape Las Vegas, bringing over a decade of experience in local news reporting.